The Glitch Mob VR
See Without Eyes — multiplayer interactive VR experience
Before I joined Wave as a full-time employee, I contracted with them to work on this amazing VR project in collaboration with The Glitch Mob and Strangeloop Studios. Working alongside two others at Wave, we took what was originally a full album-length video and turned it into an interactive real-time VR experience, staying true to the visual style while also creating our own creative additions to the piece. Between the 3 of us there was a lot of shader writing, FX work, asset wrangling, scripting, texturing and cinematic timeline design.
Highlights
- Multiplayer VR-only experience in TheWaveVR.
- Collaborative in-game interactions — players can paint reaction-diffusion patterns and particle trails with each other.
- Flying and on-rails movement.
a still from one of environments I worked on, where you could reveal holes in meshes with a cutout shader I wrote
an interaction I created allowing people to paint reaction diffusion patterns together