The Glitch Mob VR

See Without Eyes — multiplayer interactive VR experience


artist 3 weeks in 2018
  • Unity (built-in renderer)
  • C#
  • Houdini

Before I joined Wave as a full-time employee, I contracted with them to work on this amazing VR project in collaboration with The Glitch Mob and Strangeloop Studios. Working alongside two others at Wave, we took what was originally a full album-length video and turned it into an interactive real-time VR experience, staying true to the visual style while also creating our own creative additions to the piece. Between the 3 of us there was a lot of shader writing, FX work, asset wrangling, scripting, texturing and cinematic timeline design.

Highlights

  • Multiplayer VR-only experience in TheWaveVR.
  • Collaborative in-game interactions — players can paint reaction-diffusion patterns and particle trails with each other.
  • Flying and on-rails movement.