Calvin Harris VR

Mobile VR interactive concert, built in Unreal Engine


artist + consultant oct 2022 - jan 2023
  • Unreal
  • Houdini

This was Wave’s first VR show since the last VR show pre-pandemic. Everything about this show was completely new, including a brand new multiplayer platform built from the ground up in Unreal Engine (previously Wave was Unity based). As a freelancer, I contributed VFX expertise from my prior Wave experience.

Highlights

  • Created 3 main effects for the show: an “exploding” moon; a kinetic sculpture — a configurable Niagara system for multiple rotating objects forming complex structures and movement patterns; and an intro room shatter and warp tunnel sequence.
  • Built two versions: one with heavy optimization for mobile VR, and another much higher fidelity for the live stream.