Phantom
NFT series
Around October of 2021 an idea for a short animated film project began brewing in my head. There was also an NFT art boom still happening, and a good artist friend of mine Sutu recommended that I explore concepts for the film as a limited series of digital art NFTs. I thought it would be a good incentive for me to finish my work and also learn more about all this blockchain stuff people were raving about.
So from November 2021 to March 2022 I worked on a series of 9 short musical animations exploring the concept for my film, releasing each one as an NFT on the Tezos blockchain.
The series is called “Phantom”. Each piece explores a concept for a short audio-visual film and live performance I have currently in the works, the story of which revolves around the stylistic and musical interpretation of an artificial intelligence learning how to achieve consciousness.
Selling art like that and being close with fans of my work was such a unique experience for me and I won’t forget it.
Phantom 1
Shadow Runner
The majority of this piece is made up of instanced meshes and flowing tendrils attached to the body of an animated humanoid. I used C# Jobs and compute shaders for texture generation, implementing the tendril simulation through spring physics and Perlin noise calculations on parallel CPU processes.
Phantom 2
Shade
Using a rigged female body mesh and dancer mocap data from the CMU mocap library, I built a system for echoing the history of the model’s dance animation. The piece layers clones with varying shaders to create a narrative of transformation and ethereal stillness synchronized to the musical composition.
Phantom 3
Crush
The idea for this piece is about the interpretation of loss of data, where through progressively “bit crushing” a signal (reducing the range of values with which it can be expressed), you deteriorate it to the point where it is no longer recognizable. VFX Graph creates pulsing sinusoidal waves displacing cube grids with animated emissive brightness.
Phantom 4
Ritual
This elaborate piece features a choreographed dance performed between four automatons. The dance was choreographed and performed by myself using an XSens suit for motion capture, drawing inspiration from Cirque du Soleil and taiko drumming aesthetics.
Phantom 5
Glitch Runner
This was the first piece that deviated from the dark / moody / dreamy aesthetic, and entered into more synthwave / retro graphics territory. I experimented with real-time voxelization of skinned meshes and RGB delay aesthetics to visualize the protagonist’s journey through stylized artificial intelligence.
Phantom 6
Grid Runner
This continuation explores more synthwave musical elements and RGB delay like visuals using procedural grids that ran through the landscape, of course inspired by Tron light cycles.
Phantom 7
Data Runner
This was a pivotal piece for me because it was the inception of what is now becoming a central aesthetic in the film: soft emissive line and dot patterns. I developed a texture-based system storing position data for particle strips and quads, later upgrading to compute buffers in Unity 2021.
Phantom 8
Hyper Cube
One of my favorite pieces in this style, Hyper Cube uses a special vertex shader to animate all of the moving elements in the environment. Data embedded in the vertices enables independent object movement within a unified mesh, with custom gradient reflections creating rainbow metallic surfaces.
Phantom 9
Descent
This final piece aims to evoke a feeling of mystery and sacredness as the avatar approaches consciousness. Elaborate dot and line patterns based on the Menger sponge fractal were generated through a Houdini pipeline to guide the visual descent.
Parting thoughts
I learned a lot about the process of promoting and selling art through the lens of artificial digital scarcity and digital ownership through blockchains — both very new concepts to me. Tezos was a fun blockchain for me to use — I found the community to be really engaging and welcoming, and I liked how for the most part artists on Tezos went with lower price / higher edition formats instead of expensive single editions. I found it gave a lower barrier to entry and made the experience more enjoyable for myself.
This is not the end of my journey into making and selling art. The connections I made with collectors who became fans of my art were strong and left a lasting impression on me. I’ve learned this is what keeps me motivated to finish my art projects — knowing that something I create could leave a strong impact on even a few people makes it easier to push through the difficult times and struggles that can happen when making art.