Microsoft

HoloLens V1


technical artist & design prototyper jul 2013 - feb 2017

Working on the HoloLens was an opportunity of a lifetime. It was my first big job, which I landed shortly after finishing grad school at School of Visual Arts. I moved from NYC to Seattle and from 2013 to 2017 I worked on an unforgettable project with an amazing team, designing, building and shipping the operating system for the first of its kind mixed reality headset, the original HoloLens.

This was where I first learned about real-time graphics, interaction design, prototyping, spatial technologies and concepts like degrees of freedom, head tracking, hand tracking, eye tracking…etc.

The design team I worked on was tasked with figuring out what the operating system would look and feel like for the HoloLens (then at the time just referred to by its various code names). We developed the interaction models, the UX and the visual design, and closely worked with the engineering team sitting in the same physical space as us to implement it on various levels of prototype hardware all the way up to the final shipped code.