Daniel Sierra

film & Art

Virtual Concerts - VR & interactive live broadcast

Live performance & Physical Installations

Platform work


About

I’m a digital artist and coder who has been working with 3D graphics since 2011. I’ve worked on a wide variety of projects spanning live virtual entertainment, mixed reality / VR headsets, networked multiplayer experiences, physical installations, live audio-visual music performances, commercials and more. I have worked on teams small and large, with a wide range of people from various industries including tech, gaming, music and live entertainment.

Over the years I have also had my own artwork featured in multiple art festivals and gallery shows and have won various awards.

skills

  • Unity / C# / Compute shaders

  • Unreal / Blueprints / C++ (basic level for Unreal)

  • Houdini

  • Maya

  • Touch Designer

  • Ableton Live

Specialist when it comes to VFX systems such as Niagara or VFXGraph, with a strong background in music driven content and ambiguous creative problem solving. I also have a strong proficiency in coding with most of my experience in building functioning interactive prototypes or systems for controlling content for live virtual performance systems.

Awards and art showings

  • Tomorrow // Today - web3 art show in Los Angeles

  • Student Academy Award for Alternative film category for “Oscillate”

  • Vimeo Staff Pick for “Oscillate”

  • Taiwan International Student Design Competition gold prize for “Oscillate”

  • Imagine Science Film Festival

  • Portland NW animation film festival

  • Visual Art Week Mexico

  • MOTION+

 

Work experience

Currently based in Los Angeles

Full-time work history:

Linkedin / Resume

 

Contact

osc.dbs at gmail.com